War has not started yet
War Territories open seasonally. Create or reserve a faction now so you're ready when the first season begins.
War Fronts
The territories that will be contested when War Seasons run — tap a front for details.
No war fronts have been set up yet.
Orbis World Map
Orbis is one connected world divided into three major region types: the Central District, the Wild Regions, and the War Territories.
The Central District is the protected heart of Orbis, where players build homes, claim land, trade, and grow long-term settlements — guilds make their home here too. Beyond its borders, the Wild Regions are untamed lands where everyone can explore and gather freely, and where guilds can establish protected outposts and frontier settlements. Farther still, the War Territories are contested lands where protection ends and factions fight for control during War Seasons.
Land claims follow the region: personal claims work only in the Central District; out in the Wild Regions only guilds can claim land, raising protected outposts; and the War Territories have no claims at all.
Central District
Personal Claims · Guild Settlements · Safe PvE
Wild Regions
Guild Outposts · Exploration · Resources · PvE
War Territories
No Claims · Factions · Seasonal PvP · High Risk
Future Regions
Future Expansion · New Lands · Later Seasons
Guilds vs Factions
Permanent PvE, social & economic communities.
- Always active — not tied to a season
- Settlements, outposts and shared resources
- Your long-term home on the server
Seasonal PvP war groups for the War Territories.
- Fight for territory each War Season
- Commanders, fronts and faction warfare
- Join the battle when a season opens
You can lead a Guild and still join a Faction — they don't conflict.

