Guilds

6 min read

A guild is the friends you keep, the home you build, and the name that outlasts any single adventure. In Orbis, guilds are permanent, peaceful communities — built around exploring, gathering, crafting, building, trading, and simply belonging. Found your own, fly your emblem, and grow a settlement that becomes a landmark on the map. This is your long-term home on the server.

Wherever you are in your journey on play.woastation.com, a guild gives it shape. New players land in a ready-made circle of mentors and friends; veterans build something that endures across seasons. A guild is never tied to a War Season — it is always active, season after season, the steady heart of your time in Orbis.

What is a guild?

A guild is a permanent, peaceful community — a banner that brings players together for the long haul. Guilds are about cooperation, not conflict: shared building projects, gathering expeditions, trade, community events, and a roster of people who watch your back. Every guild has its own identity, its own ranks, and its own corner of the world.

Guilds are your peaceful, permanent home. Factions are something different — seasonal war orders that fight for control of the War Territories during a War Season. You can lead a guild and still ride out with a faction; the two never conflict. See the Factions page for the other half of Orbis.

Build together

Pool your crafting and building skills to raise homes, halls, and whole settlements no solo player could finish alone.

Gather & trade

Run gathering expeditions into the Wild Regions and trade as a group — a guild economy beats a lone purse every time.

Belong

Find mentors, friends, and a roster that's online when you are. New players especially: a good guild is the fastest way in.

Leave a mark

Your name, tag, and emblem appear across Orbis — on the guild directory, on member profiles, and on the land you hold.

Guild identity

Every guild presents a public face — a page other players visit to decide whether to join. You shape it from your guild's settings, and it's worth doing well: a polished identity is what turns a browser into a recruit.

NameYour guild's title across all of Orbis — unique, 3+ characters.
TagA short bracketed badge shown beside members, e.g. [WoA].
EmblemYour crest — the icon on your card, page, and profiles.
BannerA wide header image that sets the mood of your page.
Motto & descriptionA line and a paragraph that say who you are.
Focus tagsBuilding, Trading, Crafting, Social, Events, Roleplay and more.
LanguageHelps players find a guild that speaks their language.
LinksYour Discord and other links — reviewed before they go public.
A guild that fills in its emblem, description, focus tags, and at least one public link looks twice as inviting on the directory. Your guild settings show a setup checklist and a completeness score to guide you — aim for 100%.

Ranks & roles

Guilds run on a simple, flexible chain of command. Five built-in roles cover most guilds out of the box, and leaders can craft custom roles with exactly the permissions they choose — so trusted veterans can help run the place without handing over the keys.

RoleWhat it means
FounderThe original creator. A protected, permanent title — ownership stays with the Founder even after they hand off day-to-day command.
GuildmasterThe active leader who runs the guild: identity, recruitment, ranks, and members. The Founder can transfer this role to a trusted member.
OfficerTrusted lieutenants who help review applications, send invites, and manage the roster.
MemberA full, settled member of the community.
RecruitA new arrival, easing in with limited access until they find their feet.
The Founder keeps ownership for good. Transferring the Guildmaster role hands over active management to another member but never strips the Founder's status — so you can step back from the day-to-day without ever losing your guild.

How to found a guild

Founding a guild takes about a minute. You'll need a Hytale character linked to your site account first — that's how the server knows the guild is really yours.

  1. Join the server in Hytale at play.woastation.com and link your character to your site account — use "Sign in with Hytale" or your /link code.
  2. Open your account and go to the Guild section, then choose Found a guild.
  3. Pick a unique name (3+ characters). You become the Founder and Guildmaster automatically.
  4. Set your identity: upload an emblem and banner, write a description and motto, and add focus tags so the right players find you.
  5. Open recruitment, then invite your first members or share an invite link. Your guild is now live on the directory.

How to join a guild

Browse the Guilds directory to find your people — filter by focus, language, size, and whether they're recruiting. Each guild sets its own front door:

  • Open — apply straight from the guild's public page; an Officer or the Guildmaster reviews your application.
  • Invite only — you join through an invite link a member shares with you.
  • Closed — not taking new members right now, but you can still admire the page.
  1. Open the Guilds directory and use the filters to find a guild that fits how you play.
  2. Visit its page to read the description, see the roster, and check its focus and language.
  3. If recruitment is open, hit Apply — or follow an invite link if you've been given one.
  4. Once accepted, you join as a Recruit and grow into the community from there.
You can be in one guild at a time. Look for the Newbie Friendly badge if you're new — those guilds welcome fresh players and won't expect a high level to let you in.

Recruitment tools

Guild leaders get a full recruitment kit. You can review applications one by one, pause intake without closing the door entirely, set a minimum level if you want experienced players, and generate invite links — single-use or shared, with optional expiry — to bring people straight in.

Applications

Players apply from your public page; Officers and the Guildmaster accept or pass. Pause intake any time.

Invite links

Generate a link that lets players join directly as a Recruit — set a use limit and an expiry, and revoke it whenever.

Roster management

Promote, assign roles, and organize your members with custom roles and clear permissions.

Where guilds hold land

Orbis is one connected world, and land claims follow the region. Guilds make their mark in two of them — and never the same way twice. This is the heart of what makes guild life feel real: you don't just have a roster, you have territory.

Central District — your settlement

The protected heart of Orbis, safe PvE. Here land is claimed personally: each member claims plots and builds homes. A guild makes its home by clustering members' personal plots into a true settlement — a shared neighbourhood, market, and meeting hall. There is no guild claim here; the guild's presence is its people.

Wild Regions — your outposts

Untamed PvE lands beyond the city, where everyone explores and gathers freely. Out here there are no personal claims — only guilds can claim land, raising protected outposts and frontier settlements that anchor your expeditions and stake your name in the wilds.

Two homes, two styles. In the Central District the guild's presence is the sum of its members' personal plots — there is no single guild claim there. In the Wild Regions, the guild itself raises protected outposts, and personal claims don't apply. The contested War Territories have no claims at all; that's faction ground, fought over each War Season.

Why guilds matter

Orbis rewards working together. The 20 skills — across Combat, Gathering, Crafting, and Building, each leveling to 100 — go further when a guild pools them: one member smelts, another builds, another scouts the Wild Regions for materials. A guild's roster carries a Combined Level, a measure of its collective power, and the strongest guilds climb the directory's rankings.

  • Always-on community — a guild is permanent, so the friends and progress you build stay with you across every season.
  • Bigger projects — settlements in the Central District and outposts in the Wild Regions are group efforts that solo play can't match.
  • Recognition — earn standing on the public directory with badges like Builder, Event, Veteran, and Official as your guild grows.
  • A path for newcomers — the fastest way for a new player to learn Orbis is to join a welcoming guild and follow the people who already know it.
Already exploring solo? Found a guild the moment you've got one or two friends online. Your settlement, your outposts, and your reputation all start the day you raise your banner — there's no reason to wait.

Get started

  1. Join the server in Hytale at play.woastation.com and link your character with "Sign in with Hytale" or your /link code.
  2. Browse the Guilds directory to find a community that fits — or found your own.
  3. Claim your first plot in the Central District and start building your settlement.
  4. Bring your guild together on Discord, support the server through the Store and by Voting, and grow your home in Orbis.
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